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Early Childhood Education

Learn about child growth and development, nutrition, physical development, and communication skills and to foster the cognitive, physical, social, and creative development of young children.

Graphic Novels to Check Out

Hostage (graphic novel)

In 1997 Doctors Without Borders administrator Christophe André was kidnapped by armed men and taken away to an unknown destination. For three months, André was kept handcuffed in solitary confinement, with little to survive on and almost no contact with the outside world.

The Handmaid's Tale (Graphic Novel)

In the Republic of Gilead, a Handmaid named Offred lives in the home of the Commander, to the purpose that she become pregnant with his child. Stripped of her most basic freedoms, (work, property, her own name), Offred remembers a different time, not so long ago, when she was valuable for more than her viable ovaries, when she was mother to a daughter she could keep, and when she and her husband lived and loved as equals.

The Iliad: A Graphic Novel

Retells, in graphic novel format, Homer's epic tale of the war between Greece and the city of Troy, focusing on Achilles' quarrel with Agamemnon.

A Wrinkle in Time: the Graphic Novel

A graphic novel adaptation of the classic tale in which Meg Murry and her friends become involved with unearthly strangers and a search for Meg's father, who has disappeared while engaged in secret work for the government.

Persephone (graphic novel)

An adaptation of the Greek myth of Demeter and her daughter Persephone, in an exciting universe that blends high fantasy adventure with visuals reminiscent of Japanese anime and 1950s American-style comics.

Wuthering Heights : The Graphic Novel

Emily Brontë's only novel is famous the world over and is the favorite classic of many readers. Designed to encourage readers to enjoy classical literature, titles in the Classical Comics range stay true to the original vision of the authors.

Rumic Theater Vol. 2, One or Double

This volume contains the Rumic theater installments from Manga Vizion vol. 3, no. 1 through no. 9 in their entirety

Island at the Edge of Infinity (The Only Living Girl #1)

Zandra 'Zee' Parfitt is one of the last human survivors of a cosmic disaster that merged hundreds of planets into the mysterious patchwork wasteland of Chimerika.

Wildheart: The Daring Adventures of John Muir

John Muir led an adventurous life, starting with his wild and playful boyhood in Scotland to his legendary exploits in America, where he became an inventor, a global explorer, and the first modern environmentalist.

Estranged #2: the Changeling King

Enter a world of faerie magic and epic adventure in this spellbinding sequel to Estranged—a rich fantasy graphic novel perfect for fans of Amulet.

Mech Cadet Yu : Volume Two

A young boy gets the opportunity of a lifetime when he bonds with a giant sentient robot and joins the ranks of the illustrious Sky Corps Academy to protect the world from alien threats.

Making Friends : Back to the Drawing Board

Almost everything is going great for Dany. She and Madison are still best friends, she still has her magic sketchbook, and the new school year is looking up. But when Dany creates a duplicate of herself, the two unleash a magical dog that wreaks supernatural havoc on the town.

Hey, Kiddo

In kindergarten, Jarrett Krosoczka's teacher asks him to draw his family, with a mommy and a daddy. But Jarrett's family is much more complicated than that.

Fresh Ink (Thirteen award-winning and bestselling authors)

An anthology featuring award-winning diverse authors about diverse characters. Short stories, a graphic novel, and a one-act play explore such topics as gentrification, acceptance, untimely death, coming out, and poverty, and range in genre from contemporary realistic fiction to adventure and romance. [publisher description]

Photographic: the life of Graciela Iturbide

Born in Mexico City in 1942, Graciela Iturbide wants to be a writer, but her conservative family has a different idea. Although she initially follows their wishes, she soon grows restless. After tragedy strikes, she turns to photography to better understand the world. The photographic journey she embarks on takes her throughout Mexico and around the globe, introducing her to fascinating people and cultures, and eventually bringing her success and fame. With more than two dozen photographs by Iturbide herself, Photographic explores the questions of what it means to become an artist.

Far Side of the Moon: The Story of Apollo 11's Third Man

This graphic retelling of the Apollo 11 moon-landing mission follows astronaut Michael Collins, commander of the lunar orbiter, to the far side of the moon.

Spinning (graphic novel)

An intimate graphic memoir of the decade Walden spent as a competitive skater.

An Olympic Dream: The Story of Samia Yusuf Omar

The image of Samia Yusuf Omar running for last place at the 2008 Beijing Olympics will forever be imprinted in the minds of all who saw it: An Olympic Dream follows Omar's second attempt to represent her country at the Olympics, this time in London. Reinhard Kleist pictures the athlete training in one of the most dangerous cities in the world; her passage through Sudan and into Libya; and her fateful attempt to reach Europe. By telling the story of one remarkable woman, Kleist gives voice to the thousands of migrants who risk their lives daily for a better future.

Articles of interest

About Graphic Novels

What is a graphic novel?

A graphic novel uses the interplay of text and illustrations in a comic-strip format to tell a story. Instead of relying on just text to construct a narrative, it uses graphical elements such as panels, frames, speech/thought balloons, etc. in a sequential way to create and evoke a story in a reader’s mind.

 

What is the difference between a graphic novel and a comic book?

A graphic novel is a longer, more complex piece of text that usually covers the storyline in one book, whereas a comic book is a lot shorter and tells the story over many issues and/or volumes.

 

Why are graphic novels important for learning?

A graphic novel, much like any book, is an important tool for cognitive learning and is rich in visual literacy. Readers actively participate in its construction by inferring what they see from the image and linking it to the corresponding text to understand the narrative developing from panel to panel, or picture to picture. The order and organization of the panels, images and text on the page determine the flow and movement of the story by giving the reader cues as to what their eyes should follow next. For instance, the reader will first see the panel, then the text linked to the main image, and from there get a sense of the scene as they continue to move on to the following panels. The setting and environment in a graphic novel is established through images, likewise with character expressions, which are all conveyed visually as opposed to word descriptions in traditional straight-text novels. In this way, the more ‘image-based’ aesthetic of the graphic novel can make it a less intimidating read for beginner and ESL readers. Instead of having a wall of text, the story is broken up into images, with or without short pieces of text, which play a significant role in shaping the narrative. It allows readers to understand ‘words through pictures’.

 

DID YOU KNOW? The first graphic novel believed to have been published was an adaptation of a German stage play called Lenardo and Blantine in 1783. The ‘graphic novel’ was illustrated by Joseph Franz von Goez and contained 160 frames. penguin.com.au/teachers

All graphic novels: Holt Library New Book List 2019-2020

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